Ваши предложения.

Общая информация по серверу

Модераторы: Joker, Bolx009

joni092
Сообщения: 27
Зарегистрирован: 14 мар 2016, 22:22

Re: Ваши предложения.

Сообщение joni092 » 20 мар 2016, 13:14

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Alex777
Администратор
Сообщения: 719
Зарегистрирован: 24 янв 2016, 16:30

Re: Ваши предложения.

Сообщение Alex777 » 20 мар 2016, 13:20

joni092 писал(а):Алекс, я поправил файлы, все сделал как надо, куда мне тебе их скинутЬ?


Чего исправил? я тут скинул начинку зеленой коробки, я сам уже сделал только действовать начнет после перезагрузки а это будет через 20 часов и ты обещал не приставать эти 20 часов :lol: если хочется скинь на файлообменник я посмотрю.


Alex777
Администратор
Сообщения: 719
Зарегистрирован: 24 янв 2016, 16:30

Re: Ваши предложения.

Сообщение Alex777 » 20 мар 2016, 13:36

joni092 писал(а):http://файлообменник.рф/jyu7xd3xjbia.html


И что это? дроп зелени из синей коробки?)) а ты это попробовал?))

Вот дроп из феол коробки, отличие только в циферках, 4 исправлено на 5, 5 на 6))

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<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/TailoringV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
<Item>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/WeaponsmithV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
</entries>
</Item>
</impacts>
</Item>
</entries>
</Item>
<Item type="gameMechanics.elements.impacts.RandomConditionalImpact">
<entries>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/BlacksmithV2/Blacksmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/BlacksmithV2/Ore/UnicMetaCaster06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/LeatheringV2/Leathering.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/LeatheringV2/Components/UnicMetaCaster06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/TailoringV2/Tailoring.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/TailoringV2/Components/UnicMetaCaster06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/BlacksmithV2/Blacksmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/BlacksmithV2/Ore/UnicMetaMelee06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/LeatheringV2/Leathering.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/LeatheringV2/Components/UnicMetaMelee06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/TailoringV2/Tailoring.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/TailoringV2/Components/UnicMetaMelee06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/WeaponsmithV2/Weaponsmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/WeaponsmithV2/Components/UnicMeleeMeta06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/WeaponsmithV2/Weaponsmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/WeaponsmithV2/Components/UnicCasterMeta06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
</entries>
</Item>
<Item type="gameMechanics.constructor.basicElements.ImpactList">
<impactsResource href="MegaWarRecipes.(ImpactListGenericResource).xdb#xpointer(/gameMechanics.constructor.basicElements.ImpactListResource)" />
</Item>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/Armorcraft/Activator02.(ItemResource).xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<count>1400</count>
<binding>Default</binding>
</Item>
<Item type="gameMechanics.elements.impacts.ProbabilisticImpact">
<chanceCalcer type="gameMechanics.elements.calcers.FloatData">
<value>0.33</value>
</chanceCalcer>
<impacts>
<Item type="gameMechanics.elements.impacts.RandomConditionalImpact">
<entries>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/BlacksmithV2/Blacksmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/BlacksmithV2/Ore/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/LeatheringV2/Leathering.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/LeatheringV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/TailoringV2/Tailoring.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/TailoringV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/WeaponsmithV2/Weaponsmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/WeaponsmithV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.constructor.basicElements.PredicateNot">
<predicate type="gameMechanics.constructor.basicElements.PredicateOr">
<predicates>
<Item type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/TailoringV2/Tailoring.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</Item>
<Item type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/LeatheringV2/Leathering.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</Item>
<Item type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/BlacksmithV2/Blacksmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</Item>
<Item type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/WeaponsmithV2/Weaponsmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</Item>
</predicates>
</predicate>
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.RandomImpact">
<entries>
<Item>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/BlacksmithV2/Ore/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
<Item>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/LeatheringV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
<Item>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/TailoringV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
<Item>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/WeaponsmithV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<binding>Default</binding>
</Item>
</impacts>
</Item>
</entries>
</Item>
</impacts>
</Item>
</entries>
</Item>
</impacts>
</Item>
</impacts>
</gameMechanics.constructor.basicElements.ImpactListResource>


а фот что тут было раньше

<?xml version="1.0" encoding="UTF-8" ?>
<gameMechanics.constructor.basicElements.ImpactListResource>
<Header>
<resourceId>346179586</resourceId>
</Header>
<impacts>
<Item type="gameMechanics.elements.impacts.RandomConditionalImpact">
<entries>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/WeaponsmithV2/Weaponsmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/WeaponsmithV2/Components/SpecMeta05.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/BlacksmithV2/Blacksmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/BlacksmithV2/Ore/UnicMetaCaster06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/LeatheringV2/Leathering.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/LeatheringV2/Components/UnicMetaCaster06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/TailoringV2/Tailoring.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/TailoringV2/Components/UnicMetaCaster06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/BlacksmithV2/Blacksmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/BlacksmithV2/Ore/UnicMetaMelee06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/LeatheringV2/Leathering.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/LeatheringV2/Components/UnicMetaMelee06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/TailoringV2/Tailoring.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/TailoringV2/Components/UnicMetaMelee06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/WeaponsmithV2/Weaponsmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/WeaponsmithV2/Components/UnicMeleeMeta06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
<Item>
<predicate type="gameMechanics.elements.predicates.PredicateHasSkill">
<skill href="/Mechanics/Skills/WeaponsmithV2/Weaponsmith.(DiceCraftSkillResource).xdb#xpointer(/gameMechanics.elements.skills.diceCraft.DiceCraftSkillResource)" />
</predicate>
<impacts>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/WeaponsmithV2/Components/UnicCasterMeta06.xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
</Item>
</impacts>
</Item>
</entries>
</Item>
<Item type="gameMechanics.constructor.basicElements.ImpactList">
<impactsResource href="MegaWarRecipes.(ImpactListGenericResource).xdb#xpointer(/gameMechanics.constructor.basicElements.ImpactListResource)" />
</Item>
<Item type="gameMechanics.elements.impacts.ImpactGiveItem">
<item type="gameMechanics.constructor.schemes.item.SimpleItemProvider">
<item href="/Items/CraftingObjects/Armorcraft/Activator02.(ItemResource).xdb#xpointer(/gameMechanics.constructor.schemes.item.ItemResource)" />
</item>
<count>1400</count>
<binding>Default</binding>
</Item>
</impacts>
</gameMechanics.constructor.basicElements.ImpactListResource>


Разница даже по объему заметна.

killme
Сообщения: 8
Зарегистрирован: 15 мар 2016, 17:24

Re: Ваши предложения.

Сообщение killme » 20 мар 2016, 13:37

Откройте ТМ

Alex777
Администратор
Сообщения: 719
Зарегистрирован: 24 янв 2016, 16:30

Re: Ваши предложения.

Сообщение Alex777 » 20 мар 2016, 13:41

killme писал(а):Откройте ТМ


ТМ это что? если тайна мира то это квесты делаем :roll:

killme
Сообщения: 8
Зарегистрирован: 15 мар 2016, 17:24

Re: Ваши предложения.

Сообщение killme » 20 мар 2016, 14:18

И будут ли правки, в классах?

joni092
Сообщения: 27
Зарегистрирован: 14 мар 2016, 22:22

Re: Ваши предложения.

Сообщение joni092 » 20 мар 2016, 21:28

Прошу вернуть яр 1 на 1 или же 2 на 2, 4 на 4 надо постараться набрать, многи летают в астру и не хотят регать.

Alex777
Администратор
Сообщения: 719
Зарегистрирован: 24 янв 2016, 16:30

Re: Ваши предложения.

Сообщение Alex777 » 20 мар 2016, 23:17

killme писал(а):И будут ли правки, в классах?


Какие классы? что не устраивает?

Stasyan36
Сообщения: 10
Зарегистрирован: 17 фев 2016, 22:05

Re: Ваши предложения.

Сообщение Stasyan36 » 21 мар 2016, 07:26

Alex777 писал(а):
killme писал(а):И будут ли правки, в классах?


Какие классы? что не устраивает?

То есть, для тебя вары сбалансированы?


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